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Composing Video Game MusicGame Sound Design 

 
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GameSoundCon   

Thank you for a Great 2012

See you in Spring/Fall 2013....

 

  Registration

New for 2012: Hands-on training with the All New FMOD Studio

Bring your laptop and learn the all-new FMOD Studio. FMod works alongside your DAW to transform standard wav files into interactive game audio content.

 
 

I see a lot of applicants applying who emphasize that they are musicians or composers. if that's all you got, you'll be outgunned.

..if you've got other skills that make you valuable,well, that is awesome, because that sounds like someone I might want to work with.

Senior Audio Manager, Volition, discussing hiring

Composing music for video games is more than just creating .wav files in ProTools and putting them on an FTP site.  Video game sound design is more than knowing how to do great Foley. The most in-demand game composers and sound designers understand the unique techical and creative apsects of doing sound for this unique medium. Join attendees from around the globe and learn the craft, technology and tools for composing game music and creating game sound effects from the leaders of the industry.

Conference Presentations & PanelsHands-on FMOD Training

ClintBajakianDon't miss the Keynote Address by Clint Bajakian, Senior Music Supervisor for Sony Computer Entertainment.

The GameSoundCon Main Game Audio Sessions are for composers, sound designers and others who want to learn what it takes to become a game music composer or sound designer.

Learn the craft, technology and tools of video game music and video game sound design from the leaders of the industry. Panels and masterclass sessions include:

Stephan SchutzeFMOD expert Stephan Schutze literally wrote the book on FMOD ). At GameSoundCon 2012, he presents hands-on tutorials on how to use all new FMOD STUDIO to create interactive sound effects and game music.

FMOD Studio is the all-new, state of the art Game Audio Design and Mixing tool from FMOD, one of the top names in Game Audio tools

Sessions include:

 (tentative agenda)

Essential game audio technology

Composing, recording and implementing an interactive underscore

Game audio tools Interactive Foley & game sound design

Making the transition from film/TV to games

Music composing and sound design for casual games

The state of the art in game audio

Business opportunities: jobs in game music and sound design

Overview of FMOD Studio

FMOD Sound Design I: Core Building Blocks

FMOD Sound Design II: Complex Sound Events

Interactive Mixing with FMOD Studio

FMOD Music Basics: The Interactive Music and Event System

FMOD Music II: Interactive Music in FMOD

 

"The most exciting and informative seminar I have EVER had the pleasure to attend...as someone new to the tech of game audio, I was blown away by the ease with which he can enlighten a room. Thanks for making me feel like a kid again."
- Andrew, Jingle Writer, NY

"I wanted to thank you for a fantastic conference with a lot of great information."
- Robert, Studio Owner: Fresno, CA

“A big thank you for a great conference! I really got a lot out of it and it was well worth the trip down from Seattle.”
-Patrick, Music Production Company: Seattle, WA

"...a fantastic conference with a lot of great information and amazing panel discussions..."

"..incredibly informative... a ton of information."

-- GameSoundCon attendees

Composing game music takes specialized tools, techniques and creative solutions they don't teach in music school.  Don't miss your chance to learn from the top experts in the business.  Seating is limited so Register Today!

 
 
Art of Music
 
 
 
 
 
 
 
 
 


 

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