Introduction to Game Audio: How Games are Different from Anything You've Worked on Before

Brian Schmidt

This session provides an introduction and exploration into the many ways in which video game music and sound design are fundamentally different from linear media such as television or film. It also covers what to expect when working on a game, and how being part of a game team is very different from being hired to score or do sound design for more traditional media.

 

Please reload

Copyright 2018 SoundCon, LLC

425-956-3725

info [at] GameSoundCon.com

This site uses Google Analytics in order to measure traffic patterns and browser market share, so that we can ensure our website is designed to accommodate the most popular browsers.
By clicking 'join' you agree to receive emails from SoundCon, LLC

Join our mailing list