September 12, 2019

How much to game composers make? What are the roles of a game sound designer? The Game Audio Industry Survey covers salaried, freelance income, contract terms and other important industry data

Video Game Dialogue recording and acting differs from motion picture/TV dialogue. The types of lines, how they are scripted and recorded and in some cases the sheer number of lines make video game dialogue and voice over both challenging and exciting

Do game composers get royalties like film or TV composers do? Short answer is "probably not", the long answer is... "It's Complicated..."

February 19, 2019

Congratulations! You’ve decided to start a business as a freelance composer or sound designer. One of the things you need to figure out is how you want to set up your business.  How you set things up will affect how you sign contracts, determine your liability, deal with taxes and present yourself.

One important note: In this article, we’ll cover some of the basics on how bus...

July 30, 2018

It’s no secret that a lot of composers from more traditional media such as TV, film, commercials are getting interested in doing games.  Go to a GameSoundCon or GDC, and many of the composers there have done the bulk of their work composing for film, TV and other more traditional media.  Oftentimes, these composers are struck by how different composing for games can be from...

July 30, 2018

One of the most difficult parts of becoming a game music composer or getting a game sound design job as a freelancer is answering one of the very  first questions you are asked when you meet a game developer.  You know the deal-- you've got a great conversation going, and then the developer asks you:

“...So, how much do you charge?” 

This can be very difficult to answer,...

The annual GameSoundCon Industry Survey(tm), now in its 4th year,  tracks compensation, working conditions, contact terms and production information for the video game music and sound industry.  Originally designed to provide a more detailed look into the industry than Gamasutra’s annual salary survey, the GameSoundCon Industry Survey has grown into the most comprehensive an...

September 13, 2017

If you’re looking at making a career composing music for video games, you are probably thinking about scoring the next Destiny, God of War or BioShock. And those are certainly great gigs, developed by incredible companies spending tens of millions with teams of hundreds of ‘elite’ game developers and hardworking, super-talented composers. Land one

of those, and you will be pa...

September 4, 2017

Virtual Reality Sound Design, and its close cousins Augmented and Mixed Reality present some new challenges either not present or not as important in more traditional interactive media and games. By keeping in mind how our hearing system works under the hood, and understanding 3D sound perception's key elements--- delays, filtering, expectations and interaction with our othe...

We're happy to announce that Audio Director for EA/PopCap, Becky Allen will be the featured keynote speaker at GameSoundCon this year. (GameSoundCon will be held November 7-8, 2017 in Los Angeles, CA). 

Becky has been in audio and/or game audio for since 1994, where she was an Audio Lead for Microsoft. Since then Becky has worked as General Manager for Soundelux DMG, Director...

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