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GameSoundCon  “Research Track”

Call for Papers

The GameSoundCon organising committee would like to welcome academicians and researchers to 

GameSoundCon 2017. GameSoundCon, one of the leading conferences for sound and music in games, is adding a special “research track” this year. This one-day research papers presentation track will provide up-to-the-minute interdisciplinary scholarly research into game music, sound, and virtual reality audio. We are particularly interested in technical scholarly research that will be of interest and benefit to the many industry attendees that we attract. The conference will accept both paper and poster proposals that will be curated by an international committee of academic and industry reviewers. 

 

Topics of Interest

Topics of interest include, but are not limited to:

  • Audio for virtual and augmented reality

  • Multi-modal interactivity

  • Methods and tools for audio production

  • Algorithmic composition

  • Physical modelling of sounds/instruments/voice

  • Design and evaluation methods of sound for games

  • New technological solutions for game sound/music/voice

  • Analytical approaches relevant to industry

  • 3D audio

Please submit a two-paragraph abstract of your proposed talk, along with a one-paragraph bio and include any prior speaking experience by June 23, 2017

 

Please specify RESEARCH TRACK PROPOSAL at the top of your proposal

 

Important Dates

Abstract submission deadline June 23, 2017

Notification of acceptance July 14, 2017.

Camera-ready full-paper submissions should be submitted by October 15 using ACM format (https://www.acm.org/publications/proceedings-template)

Conference is November 7-8, 2017

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