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Game Audio Essentials

Two Days of intensive sessions, panels and masterclasses on the business, creative and technical challenges of game music and sound, designed for those coming from Film, TV, music and other more traditional media

Game Audio Pro

A separate two-day track for the experienced game audio professional.  Casual to AAA-- For composers, sound designers and others more experienced in the game industry

Audio for Virtual Reality 

A two-day 'conference within a conference' on the unique challenges of creating music and sound design for virtual reality and augmented reality


wwise game audio design tools
Game Audio Design Tool
Game Audio Network Guild

Dialogue and Performance

Brand new for 2018!  Created in partnership with The Halp Network, the new game Dialogue and Performance track is for all professionals who want to better understand how to implement high quality, cost-effective dialogue and how it can differ from other media. For Voice Talent, Directors, Agents, Game Producers, Audio Leads or anyone who wants to better understand the creative, technical, production and business challenges of dialogue in video games. 

Game Audio Research

Game Audio Design Tool Fabric

One day of academic/industry research into innovative interactive audio technologies

One day of Game Audio Studies; Academic studies of game music and sound design including ludomusicology


Wwise Training sessions

2 days of special sessions from the people who make Wwise

Hands-on Magic Leap Spatial Computing

Learn to create Spatial Computing Experiences with Magic Leap

Speed Mentoring

Meet with some of our speakers or other game audio professionals for Q/A, or a demo critique (demo maximum 60 seconds)

Over 70 Panels and Sessions Including:


  • Audio for Virtual Reality and Augmented Reality

  • How to Write and Implement an Video Game Score

  • Taking VO to the Next Level

  • How Creating Music and Sound for Games Differs from Traditional Media

  • Essential Game Audio Tech

  • Game Music and Sound Design Tools

  • Understanding the SAG-AFTRA Interactive Agreement

  • Making Virtual Scores Sound Live

  • Navigating the Video Game Music Business

  • And many more

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Composing music for video games is more than just uploading wave files to an FTP site. Video game sound design requires more than great ProTools chops. GameSoundCon teaches the core concepts, practical skills and game audio training to get a music or sound design job in the video game industry. Don't miss your chance to learn from the top experts in the business. Seating is limited so Register Today.

Writing music for video games takes specialized tools, techniques and creative solutions they don't teach in music school. Don't miss your chance to learn from the top experts in the business - register today!

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FMOD game audio design tool

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