Burbank Convention Center
Burbank, CA & Online
Game Music and Sound Design Conference
GameSoundCon Game Audio Industry Survey 2021
Our survey ran from June 30 to August 30, 2021 and was promoted heavily via social media and other game or music industry web sites. We received 602 usable responses from all around the world. Monetary values have been converted to USD.
You can view the complete report here
About the Game Audio Industry Survey
In 2013, the game development web site, Gamasutra, published the results of their annual game developer salary survey. That year, the results were somewhat puzzling, with “audio” salaries coming in higher than every other discipline except “business and management.”
Part of the reason for this unexpected result is that audio, more than most other game disciplines, has a very high percentage of non-salaried freelancers, which were unaccounted for in the Gamautra survey. Gamasutra also commented on the “smaller pool of respondents,” (Only 33 audio professionals completed the survey) causing the results to have limited reliability.
With that in mind, in 2014 we set out to create a survey to more accurately capture the issues of contracts, terms and compensation in game audio.
Our goals were to have a survey that:
• Was designed specifically for the game audio community
• Reflected the freelancer segment of our industry
• Had a much higher response than the gamasutra study
• Covered important business and production issues unique to game music and sound
The result was the GameSoundCon Game Audio Industry Survey which has become the leading survey in the industry since launching in 2014.