Where are the 2018 survey results??
Unfortunately, we weren't able to get the 2018 results compiled in a timely fashion. We plan to publish them immediately after the 2019 results are posted. We apologize for the delay!
GameSoundCon Game Audio Industry Survey 2017
The Results are in..
Our survey ran from June 15 to July 30, 2017 and was promoted heavily via social media and other game or music industry web sites. We received 464 usable responses from all around the world. Monetery values have been converted to USD.
Thank you to the Game Audio Network Guild for their assistance with the GameSoundCon Game Audio Industry Survey
The report focuses on:
2/ Work and Environment/Getting Gigs
3/ Additional Compensation (Bonuses/Royalties)
4/ Use of Live Musicians & Middleware
5/ Contract Terms & PROs
Among the findings:
Women game composers and sound designers are up to 12.7% of the industry
Up from 10.4% in 2016 and 7% in 2015
Average Salary (employee): $69,848
Women, on average earn 83% what men earn
1 in 6 salaried employees also earn freelance income on the side
Average 'side' income: $15,604
72% of game composers also deliver SFX
Freelancers have lower average incomes, but also have the highest incomes
The most common "per minute" rates for composition:
74% of game audio professionals have a Bachelor's degree or higher
Median game audio first-year salary: $33,276
You can view the complete report here
About the Game Audio Industry Survey
In 2013, the game development web site, Gamasutra, published the results of their annual game developer salary survey. That year, the results were somewhat puzzling, with “audio” salaries coming in higher than every other discipline except “business and management.”
Part of the reason for this unexpected result is that audio, more than most other game disciplines, has a very high percentage of non-salaried freelancers, which were unaccounted for in the Gamautra survey. Gamasutra also commented on the “smaller pool of respondents,” (Only 33 audio professionals completed the survey) causing the results to have limited reliability.
With that in mind, we set out to create a survey to more accurately capture the issues of contracts, terms and compensation in game audio.
Our goals were to have a survey that:
• Was designed specifically for the game audio community
Reflected the freelancer segment of our industry
• Had a much higher response than the gamasutra study
• Covered important business and production issues unique to game music and sound
The result was the GameSoundCon Game Audio Industry Survey which has become the leading survey in the industry since launching in 2014.