We stand united with those who peacefully protest for equality and against systemic biases that African Americans and other people of color face each day of their lives.
We have re-opened submissions for Blacks and other people of color, women and other communities who have routinely faced systemic bias, discrimination, hatred and prejudice.
If you are a member of an under-represented group in game audio, and the online schedule isn't full yet, we will happily consider your submission
(but we're finalizing the schedule now, so don't delay!)
Note: we use "Easychair" submission software
Speak at GameSoundCon 2020
Submissions Are Open through May 31
We accept submissions on any topic directly related to game/interactive audio, from the compositional process and sound design to business and legal issues. Talks may be 25 or 50 minutes. Panel sessions may also be submitted; panel submissions should include panelists and be added as 'additional speakers' during the submission process.
Submissions may be made for any of our Tracks:
Audio for VR/AR/MR
2-day track for virtual reality, augmented reality and mixed reality audio
Game Audio Essentials
Talks on the essentials of game music and sound design, particularly for those coming from a more traditional music/audio background
Game Audio Pro
"GDC-style" Advanced topics in game audio: Game Postmortems, Composition or Sound Design in games including business, career topics, VO, etc
Game Audio Research
Technical, industry and/or academic research in interactive audio technologies
Game Audio Studies
Academic research on game music and sound design; Ludomusicology, etc
Dialogue and Performance
Sessions dedicated to game dialogue techniques, process, talent, technology and implementation
Submission deadline: May 31, 2020
We are using the "easychair" submission software for GameSoundCon submissions this year.
Click the "Submit" button to begin the submission process.
Before you submit, please have the following information ready:
1) Title of your talk
2) Track (Essentials, Pro, VR/AR, Research, Game Audio Studies)
3) (optional) 3 keywords for your talk
4) A 2-3 paragraph abstract of your proposed talk
5) A description of the audience takeaway-- what will attendees gain from attending this talk?
6) A 1 paragraph bio. Include any prior speaking experience (GDC, AES, etc.)
If submitting a panel session, please add each panelist as a 'speaker' when submitting.
Please include bio on the same document as your submission.
Before submitting, you may also want to read the easychair "How to make a new submission" instructions