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  • Brian Schmidt, GameSoundCon

Becky Allen to Keynote GameSoundCon 2017


We're happy to announce that Audio Director for EA/PopCap, Becky Allen will be the featured keynote speaker at GameSoundCon this year. (GameSoundCon will be held November 7-8, 2017 in Los Angeles, CA).

Becky has been in audio and/or game audio for since 1994, where she was an Audio Lead for Microsoft. Since then Becky has worked as General Manager for Soundelux DMG, Director of Interactive Audio for Gametracks/Danetracks and most recently as a composer, audio producer and audio director at EA/PopCap.

Becky received her MFA at California Institute of the Arts where she studied with Morton Subotnick. After graduating, she worked at Microsoft as Audio Lead, Sound Designer, and Composer on a variety of projects.

She returned to Los Angeles and worked in business and production for Soundelux Design Music Group for 13 years. During her tenure there, she also continued working on her own music with artists such as Sharon Lockhart and Bill Viola.

In 2012, she moved back to Seattle to work at PopCap Games where she is currently head of Audio for the Studio.

Becky is also a Founding Member of AMP (Audio Mentorship Project) since 2017

I've known Becky for close to 20 years now, and in that time, I've been impressed by the very wide range of skillsets she brings to the fold, whether it's as a composer/sound designer or working the business side of the industry. I'm thrilled that she will be our keynote speaker this year!

Thank you, Becky! I'm looking forward to hearing what you have to say!

Brian Schmidt

Executive Director, GameSoundCon


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