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GameSoundCon 2010 The Premier Conference on Game Music and Sound | Final Week for New York Earlybird Registration Discount Register by 9/3 for Earlybird Rate of $695 $495
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p=""/> font=""/> | GameSoundCon 2010 is for composers, sound designers, audio engineers and others who want to learn what it takes to work in the video game music and sound industry. Composing music for video games and video game sound design is more than just creating .wav files in ProTools and putting them on an FTP site. The most in-demand composers and sound designers understand the unique techical and creative apsects of doing sound for this unique medium. Learn the craft, technology and tools for composiing game music and creating game sound effects from the leaders of the industry. Panels, and masterclass sessions include: Essential game audio tech. Composing, recording and implementing an interactive underscore Game audio tools Interactive Foley & game sound design Making the transition from film/TV to games Music composing and sound design for casual games The state of the art in game audio Business opportunities in game music and sound
"...a fantastic conference with a lot of great information and amazing panel discussions..." "..incredibly informative.." ".. a ton of information.." ".. the most exciting and informative seminar I have EVER had the pleasure to attend..." -- GameSoundCon attendees | Don't Miss These 2010 Highlights: - New York Keynote Address by award-winning cross media Composer Tom Salta
- Hands On Sessions with the creator of FMod, Game Audio Development Tool - 2-hour Session by Composer and Game Audio Network Guild President, Paul LIpson: Creating and Composing an Interactive Score | p=""/> | Composing game music takes specialized tools, techniques and creative solutions they don't teach in music school. Don't miss your chance to learn from the top experts in the business. Seating is limited so Register Today! |
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