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GameSoundCon 2011 The Premier Conference on Game Music and Sound | November 11-12, 2011 Pyramind Studios, San Francisco CA | p=""/> p=""/> font=""/> Missed GameSoundCon2011? See GameSoundCon 2011 sessions Online. Click here for information
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|  | | New for 2011: Demo Derby | ____Have your Music or Sound Design Critiqued by GameSoundCon's | ____Industry Leading Panelists Click Here for Demo Derby Details | | New for 2011: Hands-on FMOD Training | ____Bring your laptop and learn one of the leading Game Audio Tools |
Composing music for video games is more than just creating .wav files in ProTools and putting them on an FTP site. Video game sound design is more than knowing how to do great Foley. The most in-demand game composers and sound designers understand the unique techical and creative apsects of doing sound for this unique medium. Join attendees from around the globe and learn the craft, technology and tools for composing game music and creating game sound effects from the leaders of the industry. |
p=""/>| Conference Presentations & Panels | Hands-on FMOD Training | The GameSoundCon Main Game Audio Sessions are for composers, sound designers and others who want to learn what it takes to become a game music composer or sound designer. Learn the craft, technology and tools of video game music and video game sound design from the leaders of the industry. Panels and masterclass sessions include: | FMOD expert Stephan Schutze literally wrote the book on FMOD (he re-wrote the users manual for FMOD Designer 2010). At GameSoundCon 2011, he presents hands-on tutorials on how to use FMOD to create interactive sound effects and game music. Sessions include: (tentative agenda) | | Essential game audio technology Composing, recording and implementing an interactive underscore Game audio tools Interactive Foley & game sound design Making the transition from film/TV to games Music composing and sound design for casual games The state of the art in game audio Business opportunities in game music and sound | FMOD Essentials FMOD Sound Design I: Core Building Blocks FMOD Sound Design II: Complex Sound Events FMOD Music Basics: The Interactive Music and Event System FMOD Music II: Interactive Music in FMOD
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| | "The most exciting and informative seminar I have EVER had the pleasure to attend...as someone new to the tech of game audio, I was blown away by the ease with which he can enlighten a room. Thanks for making me feel like a kid again." - Andrew, Jingle Writer, NY "I wanted to thank you for a fantastic conference with a lot of great information." - Robert, Studio Owner: Fresno, CA “A big thank you for a great conference! I really got a lot out of it and it was well worth the trip down from Seattle.” -Patrick, Music Production Company: Seattle, WA "...a fantastic conference with a lot of great information and amazing panel discussions..." "..incredibly informative... a ton of information." -- GameSoundCon attendees |
| Composing game music takes specialized tools, techniques and creative solutions they don't teach in music school. Don't miss your chance to learn from the top experts in the business. Seating is limited so Register Today! |
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