Game Sound Conference
Game Sound Conference
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Thanks for great GameSoundCon 2009 conferences in LA and San Francisco!
Coming Soon: Look for GameSoundCon 2010 SF, LA, NY, Seattle and more...

GameSoundCon Features
:
  Two solid days of nothing but Game Audio panels, sessions and masterclasses from the industry experts.
  Two complete session tracks: Main Game Audio Sessions and Rock Band Network Training Sessions

"...a fantastic conference with a lot of great information and amazing panel discussions..."  "..incredibly informative.." ".. a ton of information.." 
".. the most exciting and informative seminar I have EVER had the pleasure to attend..."

-- GameSoundCon attendees

Main Game Audio Sessions Rock Band Network Training

The GameSoundCon Main Game Audio Sessions are for composers, sound designers and others who want to learn what it takes to become a game music composer or sound designer.

Learn the craft, technology and tools of video game music and video game sound design  from the leaders of the industry.  Panels, and masterclass sessions include:   

  • Keynote address by multi-award winning composer Chance Thomas
    Essential Game audio tech.
  • Composing, recording and implementing an interactive underscore
  • Game audio tools
  • How to create interactive foley & sound design
  • Making the transition from film/TV to games
  • Music and Sound design for Casual Games
  • The State of the Art in Game Audio 
  • Business opportunities in Game Music and Sound

The GameSoundCon Rock Band Network Training Sessions are for musicians, bands, engineers, producers and others who want to learn how to author their original music into playable Rock Band Tracks.  MTV Games' Harmonix Music Systems staff will facilitate these extraordinary sessions on how to create, publish and sell your own   original, Rock Band playable tracks to millions of Rock Band players on the Rock Band Network Music Store.  Sessions cover:

  • Musician's Introduction to the Rock Band Network
  •  Creating Rock Band Stem Mixes
  • Using REAPER to map controller data to your song
  • How to use the MAGMA tool to package your song into Rock Band format & Xbox 360 Auditioning 
  • Uploading your song for peer review & download
  • Making your song fun to play
  • Controlling Lights, Crowd Reaction and other Rock Band features

Don't miss this in-depth look at these yet-to-be-released tools from the people at Harmonix who know them best.

GameSoundCon attendees can reserve seats for either Rock Band Network Training or Main Game Audio Sessions at the time of registration.

We're excited to be able to add the Rock Band Network training to GameSoundCon SF.  Authoring a track for play in a game like Rock Band requires specialized tools and skills, and to be able to learn direclty from the handful of people in the world with this skill set and expertise is a truly unique opportunity.  Combined with the Main Game Audio Sessions on video game music and video game sound design, GameSoundCon covers the full range of opportunities in the video game industry for musicians, composers, sound designers, bands, labels and others throughout the music industry.









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