(Simon Ashby) This session invites composers and sound designers for an in-depth look into the tool chest of compositional techniques by examining a variety of Wwise projects and videos from shipped games.
Topics will cover:
• differences between dynamic and interactive music
• utilizing pre-rendered audio stems, MIDI and generative music
• classic interactive music structures
• methods to reduce repetition (and get the most out of the few megs)
By observing these integration techniques, you’ll be inspired to create your own unique approach for how players are provided musical feedback and rewards, core to the mechanics of any game.