Game Music and Sound Design Conference
GameSoundCon 2024
October 29-30
Burbank Convention Center
Burbank, CA & Online
Greg Dixon
DigiPen Institute of Technology
Greg Dixon works as Assistant Professor of Music and Sound Design at DigiPen Institute of Technology in Redmond, WA, where he teaches courses in audio engineering, sound design, and music composition. Greg holds a Ph.D. in composition with a specialization in computer music from the University of North Texas, where he worked at the Center for Experimental Music and Intermedia (CEMI). His music has been released on labels such as Kohlenstoff Records, SEAMUS, Irritable Hedgehog, New Adventures in Sound Art, Vox Novus, Pawlacz Perski, winds measure, Flannelgraph Records, and on his own label, noxious fumes.
Greg has worked extensively on interactive audio systems for video games, installations, concerts, and other forms of interactive media. He has helped create hundreds of published recordings spanning many genres as a performer and technician; including extensive work as a recording, mix, and mastering engineer. Greg currently works as a sound designer and composer for the collectible card game, Runestrike, by Making Fun Games and also helps to create interactive voice-driven soundscapes for popular children’s books with Novel Effect. Greg also contributed music composition and sound design to three DigiPen games: Subray VR, Suara, and Reprise.
Greg currently serves as the chair of the Pacific Northwest Section of the Audio Engineering Society (AES) and also as the chair of the Game Audio Education Summit for GameSoundCon.